PC-based gaming–consisting of free-to-play MMOs, subscription-based games like World of Warcraft, social games and PC downloadable games–earns over $32 billion annually, well above the $25.1 billion generated by mobile games. “Despite a heavy industry focus on mobile gaming, the combined earnings of digital PC games for the top titles came in higher, totaling $6.3B in sales compared to $6.18B for mobile. So what do these numbers actually mean? While the console market is still more popular, it’s not as financially successful and PC gaming revenues continue to rise at an impressive rate. Not only that, the top PC results actually outperformed the mobile sector, which is a surprise given the financial benefits via microtransactions. Unbelievably, League of Legends managed to amass $1,628 million during 2015, which is more than four times the amount from Call of Duty: Advanced Warfare. As you can see, the top 10 console revenue results pale in comparison to the PC and exemplifies how profitable the platform is. New research from SuperData has tracked the total revenue by platform and makes for some very interesting reading. According to a NeoGAF thread, the most played title during the peak period was Dota 2, with 940,373 concurrent players. ![]() For example, earlier this month Steam managed to hit an astonishing figure of 12 million concurrent users. ![]() The demise of PC gaming and its impending doom is a common misnomer which doesn’t reflect how well the platform is doing financially and in terms of total players.
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